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VR Training Liberates Robotic & PLC Education with Barrier-Free, Hands-On Access Anywhere

Client:
FIT (Fastrack into Information Technology)
Industry:
Technology education sector
Challenge:
✔ Match the value of real-world training
✔ Extend the time available for practical exercises
✔ Train remotely, independent of set course hours
Solution: Fully interactive VR simulations of Robotics and PLC Training available to all trainees 
Results:
Zero Equipment Downtime VR simulations enabled 24/7 training without disrupting live production or requiring physical lab access
Unlimited Practical Repetitions Trainees could repeat complex procedures (e.g., robotic arm operations) without material waste or safety risks
Zero material waste, sustainable training solution

The Challenge: Physical and Financial Barriers to Technical Training

FIT faced critical constraints in delivering hands-on robotic arm and PLC training: the prohibitive size and €30k+ cost of physical robots severely limited student access, while fixed lab schedules and geographical requirements created training bottlenecks.

Traditional methods forced students to share scarce equipment, extending certification timelines and preventing scalable, remote skill development. Without immersive practice, trainees couldn’t safely build muscle memory or repeat complex procedures—jeopardizing competency and operational readiness.

The Solution: Immersive VR Training with Real-World Fidelity

FIT partnered with Mersus Technologies to develop a comprehensive VR training suite on the Avatar Academy platform, featuring true-to-life replicas of industrial robotic arms and PLC systems. Using hand-tracking technology (via Meta Quest headsets), trainees interact with virtual machinery through intuitive gestures—eliminating controllers and mirroring real-world operations. The simulations were engineered to match physical equipment 1:1, replicating every button press, movement trajectory, and teach-pendant function with precision. As one trainee, Daire Sherwin emphasized: “Everything moved the same… it took almost the same presses to do an identical movement in VR as in real life”. This authenticity allowed users to experiment risk-free, building muscle memory without fearing costly errors.

When I went back, I’d already absorbed so much, unbeknownst to myself, so that when I tried the training content a second time, I was pacing through it much faster.
Peter Davitt, CEO, FIT

Breaking Physical and Geographical Barriers

The solution directly addressed FIT’s core constraints:

  • Scalability: VR enabled 8–10 trainees to practice simultaneously on virtual robots versus 1–2 on physical equipment, accelerating onboarding.

  • Accessibility: Remote, asynchronous training eliminated travel needs and rigid schedules. Trainees could repeat complex tasks (e.g., washer placement sequences) indefinitely, cementing procedural fluency.

  • Portability: Headsets replaced bulky robots for school demonstrations, sparking interest in manufacturing careers. As CEO Peter Davitt noted: “Walking into schools with a VR headset gives students a realistic impression of advanced manufacturing”

Future-Proof Skill Transfer and Expansion

The VR training’s “osmotic learning” effect—where users internalized operations subconsciously—proved transformative. Trainees with zero prior robot experience could operate physical machinery confidently after VR exposure, citing “a much better idea of how to control it” post-simulation. Hand-tracking further bridged the virtual-physical gap, allowing natural tool interactions that reduced cognitive load. FIT now plans to integrate VR across all tech apprenticeships (e.g., cybersecurity, network engineering), leveraging Avatar Academy’s adaptable framework to democratize high-cost technical training globally

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